![]() Related: Best Free PS4 Games You Can Play Two wheels, oodles of riders, this season's championship ruleset, and more leaning than that one tower in Pisa. ![]() You will not see a single controllable car when playing MotoGP, and that's a good thing. It's less ok if you are a bicycle-bound motorized horse fanatic. This is fine if you like riding in cars and gripping the steering wheel. ![]() Most racing games have you operate powerful motors carefully attached to four wheels. Destruction Allstars' competitive edge and one-of-a-kind style make it one of the best PS5 racing games for those looking for a new experience. Being a PS5 exclusive, it takes advantage of the Dualsense, with the adaptive triggers highlighting the controls. It's a fun romp that isn't perfect but is more than willing to offer you a good time. The aim of the game is to wreck everyone who gets in your way, using unique abilities, unique cars, and natural-born talent. You pick a racer, jump into a large dome, and book it toward the nearest set of wheels. It even looks fancy with crisp, clean visuals and a lightly stylized art direction. Although Destruction Allstars isn't a kart racer by any stretch of the imagination, it conveys a similar feeling thanks to its focus on frantic action, hectic gameplay, and multiplayer mayhem. Sure Mario Kart has the monopoly on the subgenre, but this is a Sony rig, and Mario ain't "Yahoo'ing" onto it any time soon. There's a lack of kart racers on the PS5, which is a crying shame. That said, if a game's on this list, we think it is a good time at minimum. Updated by Quinton O'Connor: While we haven't made many changes to the list itself, we've rearranged numerous entries to better reflect our personal rankings. And they are the Best Racing Games For The PS5! Instead, these are brand-spanking-new tires for a brand-spanking-new machine. This list will only cover games with PS5-specific versions, so there are no backward-compatible titles. The PS5 has been out for a while, and racing games are flooding Sony's big white box. Related: Best Split-Screen Multiplayer Games On PS4, Ranked So whether you are beelining it down Paradise City in a beat-up muscle car, throwing a red shell at Yoshi in Mario Kart, or carefully positioning yourself for the ideal line in Gran Turismo, there is a racer for you. The thrill of the race, the wind in your hair, the crunch of a successful shift, and the screech of wailing tires around a bend, when it works, it's magical. What you get when you play the release version of Roller Champions is not worth the 4+ years this game has been in development, and I don't expect it to be profitable anytime soon considering the amount of cash it must have costed, which is probably north of 25M USD in salaries alone, (quick back-of-the-envelop math.) that's gonna be a lot of Roller Passes and customization items.Going fast is a primal desire. Project management perspective : this looks like a failure to direct what looks like a talented team towards a clear goal, because the game it itself looks good, has a nice sound track, but shows a clear lack of direction. Conclusion: Game design perspective : this is to me a very nice idea that the design team failed to refine into something that meets its niche. I watched big streamers like Sips cancelling their stream (probably sponsored by Ubisoft by the way) because they just got tired trying to navigate the connectivity issues and crashes. It's expected to see F2P launches crash servers and whatnot, but this game ain't no WoW nor a highly anticipated game like Elden Ring. The launch has been a mess, and I think they lost a lot of potential players my delivering a subpar experience. I had fun playing throughout the various betas, and the final release, but even if I considered myself a big fan of the game, I got bored very quickly, it's like playing the same thing over again. ![]() The Free to Play market is full of options, and I have to say the offering is quite limited with Roller Champions. I remember the hype at that time, and I feel they missed the opportunity to limit development costs and start small, see what happens, and build a community and a better game for that crowd. Instead of waiting so long to release it, they should probably have released it a year or so after the announcement at E3, like they originally planned. This game has been in development for ages. I've been following the game since its first appearance at E3, and I have to say the game didn't change much, same game pretty much, more I've been following the game since its first appearance at E3, and I have to say the game didn't change much, same game pretty much, more cosmetic options, a $ shop / pay pass, and what seem to be the same matchmaking issues and crashes. ![]()
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